Thursday, May 12, 2016

3ds Max Tutorials Chapter 11

Layout and Camera

Merging models is a great way to bring in objects from other scenes into your scene. Here is a before and after of a merge being done.
























Often when modeling, the scenes will get very large, if you are saving your incrementally (as you should) then this can quickly take up a lot of space. A great way to take care of this is have a bunch of individual scenes for groups of objects and have it all just combined into one space in the main scene using xRef. This keeps the large scene from becoming a big space saver when you start saving it, because instead of having all that information copied each time, the objects are just referenced.































Using the x Reference tool to bring in new objects to the scene








Layers are a super helpful way of organizing your scene and allowing you to manipulate it just the way you want to. Here is an example of what layers look like and how they work.


Making cameras for your renders.












Adjusting the render settings.






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