And then in this video, I show the result of a batch render, which is where you render multiple frames of the same scene all at once. The video shows me clicking through each of the rendered images, or frames.
Saturday, May 7, 2016
Maya Tutorials Chapter 10
This chapter covers mostly just rendering. As I went through the chapter, I learned about different affects that I could create by changing different settings of the render. Also how to create shadows, lens focus, blurs, and batch renders.
This is a render of the flying saucer. The shadows were created using depth mapping. This is different than how the shadows are normally processed and can be more efficient for the renders, but consequently don't look as good.
Here is an example of changing the focus of the camera to give the render more depth. As you can see the robot looks in focus, and the saucer is really out of focus. This is a pretty neat effect that can add some realism to shots.
This render did the same thing as the las one, except it used the attributes in the actually Mental Ray render to cause the effect instead of changing the attributes on the camera itself.
Here is an example of using the Maya Software render engine to render an object and give it motion blur so that it appears that it is moving.
In this render, you can see the refraction of the objects behind the translucent sphere on the sphere. This is a really cool effect that can add to realism. You can change the effect of the refraction, causing it to refract more or less, and making the refracted object sharper or more blurry.
In this render, you can see shadows cast onto the ground. This was done by giving the camera an attached background image, then I put a NURB plane onto the ground. After that, I added a phong material onto the plane, and changed one of the settings so that it would use the pixels behind it as its texture. This allowed me to have shadows on the apparent ground of the picture.
And then in this video, I show the result of a batch render, which is where you render multiple frames of the same scene all at once. The video shows me clicking through each of the rendered images, or frames.
And then in this video, I show the result of a batch render, which is where you render multiple frames of the same scene all at once. The video shows me clicking through each of the rendered images, or frames.
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