Friday, May 6, 2016

NURBS to Polygon

In this snap shot you can see the geometry of the same model 3 different times.What this represents is how changing a NURBS surface to a polygon is processed and what it does. The model in the middle is the original NURBS surface. The object on the left was created by using the default NURBS to Polygon tool. What it does it creates a new model that has 4 rectangular planes for each section of geometry that the original NURBS model had. While this is a good way to do it in general, you can see that there are several sections where using a 4-to-1 ratio is not necessarily needed and can be a bit wasteful of your geometry.  The object on the right was created using a specific effect of the NURBS to Polygon tool called "Standard Fit" What this does is creates a more geometrically efficient model of the object, by only creating as many planes as needed to get the same shape as the NURB model. You can see the difference in the geometry between the three as I have highlighted all of them. The left has a lot of geometry, though no curved lines. The middle has very little geometry, but it uses curved lines. Finally the object on the right has just enough geometry to make the shape without using curved lines.

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