Wednesday, May 4, 2016

Using Maya's Hierarchy

In these next few videos I demonstrate the organizational style that Maya uses to help make manipulating and selecting object efficient, fast, and clean. In this video, I show how you can use a hierarchy to organize a bunch of game objects into a consolidated game object. I also show how you can group them in such a way that it makes since logically. For example, the tires are children to the rims. The rims are children to the axis's, and then the axis are children to the body of the wagon. At the beginning of the video, every object was it's own and was not related or "tied" to another object. I show this by moving around individual objects in the scene. Later, I show the completed hierarchy and how I could click on a parent object, and all the children underneath it would be selected as well, and I could manipulate them as a collective whole.


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