Keyframe Animation

The first thing that you want to do is set up your time configuration. This is what the menu looks like for that.
There are two main ways of animating in 3ds Max, the first is by using the Auto Key function. This will automatically save any changes that you made to the object at that specific frame and then interpolate to it from the original frame or the frame before it.

The other main way to animate is by using the "Set Key" function. This is pretty similar to Maya. You enable the function, and then go to a specific frame, set the frame up how you want to, and then click the "Add key" button. The great thing about this is you can affect what things about the object will be changed or animated using the dialog box to the left of this text.
Here is an example of a fly through animation.
You can also do some fine editing work by using the dope map or the curve editor, both pictured below.
Finally, you can also fine tune the transform paths by using the trajectories editor.
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